![]() It supports both MSBuild and CMake projects. You can now build and debug natively on WSL2 without establishing a SSH connection.For more information see our Hot Reload section below. Visual Studio now supports the buildPresets.targets option in cross-platform CMake projects and MSBuild-based Linux projects are supported. This allows you to build a subset of targets in your CMake project. The Project menu in CMake projects has been streamlined and exposes options to “Delete Cache and Reconfigure” and “View Cache”.CMake Overview Pages have been updated to support CMakePresets.json.Implemented /scanDependencies flag for outputting C++20 module dependencies for CMake projects as described in P1689r3.This is a step towards support for building modules-based projects with CMake and we are working on completing this support in later releases. You can now debug processes running on a remote systems from Visual Studio with LLDB.We have upgraded the version of CMake shipped with Visual Studio to version 3.21.See the CMake 3.21 release notes for details on what is available. LLVM tools shipped with Visual Studio have been upgraded to LLVM 12.The MSVC toolset now defaults to SHA-256 source hashing in debug records.Previously, the toolset used MD5 for source hashing by default. The Game development with C++ workload now installs the latest Unreal Engine with support with for Visual Studio 2022.Made improvements in C++ IntelliSense when providing navigation and syntax highlighting for types from imported Modules and Header Units.
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