![]() Character and weapon upgrades eventually make HP and ammo drops a reliable constant, flattening the rhythm of in-combat decision-making. ![]() It’s a fun balance to find, while it lasts.Īs the hours progress, the momentum crumbles. ![]() Of course, that meant there were more bodies around to trip up my combat acrobatics. It produces some enjoyable tension between competing impulses-while carving through waves of yokai, I’d spare a handful of low-tier demons to harvest for ammo or finisher bonuses as necessary. Shadow Warrior 3's idea of Japan is an unbroken sea of pagodas and Buddha statues. Larger, tougher enemies will instead provide a “gore tool”: a temporary, high-damage weapon refashioned from a gruesome piece of the yokai’s corpse, like a hammer made from an oni’s meaty lower spine section. Those finishers provide an extra strategic layer: the most basic enemies will grant quick bonuses like temporary increases to maximum health, or a freeze grenade in the form of an icy slab of yokai brain matter. Was very surprised when I got this game just how enjoyable it is.The shotgun’s carnage can, admittedly, be hard to parse. Slashing through hordes of demons, watching their head and limbs fly. And the fighting with katana is just pure fun. Weapons do feel different from each other and it makes sense using different ones on different situations. The story is acceptable - nothing fancy - but nothing fancy is needed. Combined with amazing katana fighting system I could not recommend this game more. The graphics is good, voice acting up to standard and as a shooter this game is awesome. It's a little bit of Duke Nukem (original one) humor combined with great gameplay. ![]() However this game is great! It's almost perfect for what it tries to be. And I never heard of it as well which is strange. I have never played the original shadow warrior though I was raised in a Duke Nukem era. ![]() ![]()
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